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1.2.01
15 March 2009, 04:43
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| This just updates GZDoom to ZDoom 2.3.1. Again, no new GZDoom specific features. |
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7 Comments
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1.2.00
1 March 2009, 06:44
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| A new version has been released to coincide with ZDoom's new version. This updates the code fully to ZDoom 2.3.0 but there's no new GZDoom-exclusive new features since 1.1.06. |
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11 Comments
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The GZDoom archive has opened
11 January 2009, 04:15
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Thanks to SoulPriestess allowing me to use up that much storage space I was able to upload most GZDoom's versions that were ever released for download.
You can find the complete list of files here |
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4 Comments
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1.1.06
16 November 2008, 18:08
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Another official release!
This mostly fixes issues with the newly added features in 1.1.05.
Additionally I redid the code for glowing textures. It now uses shaders which allowed me to enable glowing textures in sloped sectors. |
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5 Comments
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1.1.05
1 November 2008, 13:42
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The official download is back!
Here's the latest version. This updates to the very latest ZDoom and adds a few lighting features for the GL renderer that hopefully help while playing darker maps. |
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5 Comments
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1.1.04
23 May 2008, 15:00
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Here's a new version. I hope the new FModEx sound code is stable enough now so that the last version with its more or less buggy sound code can finally be replaced.
EDIT: Please redownload 1.1.04. 1.1.03 had a fatal bug that crashed each time a lift was moving. |
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16 Comments
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1.1.02
23 March 2008, 18:34
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After adding a few interesting new features in the last few days I thought that a new release might be in order, so here it is.
So what's new?
- First version with ZDoom's new garbage collector which provides significant performance improvements on maps with lots of actors.
- Switch to Fmod Ex. (It doesn't use the latest still unfinished sound rewrite from ZDoom though.)
- Implementation of 3DMIDTEX feature, inspired by Eternity
- Linked sectors for complex moving structures that are not supposed to break apart when only one part gets blocked.
- Separate texture offsets and scrolling for upper, middle and lower textures.
- plus lots of smaller things. |
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36 Comments
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1.1.0
15 February 2008, 13:53
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Celebrating the new ZDoom release with an update.  |
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13 Comments
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GZDoom put on hold
19 January 2008, 11:34
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I'm sorry to make this announcement.
Due to recent changes in ZDoom that completely break parts of the hardware renderer I will not be able to do any serious development on GZDoom for the foreseeable future.
I haven't even been able to find and fix all the issues from Randy's latest changes and here he goes ahead and changes another important part of the renderer interface. I'm afraid that I can't work like that and won't do any further work until an official ZDoom release is being made because right now I end up changing the code more often than I like and this creates countless errors and I spend far too much time achieving nothing.
Once an official ZDoom release is available I will upgrade to that - but not sooner. |
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28 Comments
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