GZDoom
1.1.06
16 Nov 2008, 17:08
Another official release!

This mostly fixes issues with the newly added features in 1.1.05.
Additionally I redid the code for glowing textures. It now uses shaders which allowed me to enable glowing textures in sloped sectors.
5 Comments

1.1.05
01 Nov 2008, 12:42
The official download is back!

Here's the latest version. This updates to the very latest ZDoom and adds a few lighting features for the GL renderer that hopefully help while playing darker maps.
5 Comments

1.1.04
23 May 2008, 14:00
Here's a new version. I hope the new FModEx sound code is stable enough now so that the last version with its more or less buggy sound code can finally be replaced.

EDIT: Please redownload 1.1.04. 1.1.03 had a fatal bug that crashed each time a lift was moving.
16 Comments

1.1.02
23 Mar 2008, 17:34
After adding a few interesting new features in the last few days I thought that a new release might be in order, so here it is.

So what's new?

- First version with ZDoom's new garbage collector which provides significant performance improvements on maps with lots of actors.
- Switch to Fmod Ex. (It doesn't use the latest still unfinished sound rewrite from ZDoom though.)
- Implementation of 3DMIDTEX feature, inspired by Eternity
- Linked sectors for complex moving structures that are not supposed to break apart when only one part gets blocked.
- Separate texture offsets and scrolling for upper, middle and lower textures.
- plus lots of smaller things.
36 Comments

1.1.0
15 Feb 2008, 12:53
Celebrating the new ZDoom release with an update. Wink
13 Comments


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